# Item

#### GoID

**GolD** serves as the primary currency in **Piratopia** at this stage. It is utilized for a variety of in-game activities, including:

* **Upgrading Islands:** Enhancing the capabilities and defenses of your island.
* **Resource Exploration:** Funding expeditions to search for valuable resources.
* **Battle Rewards:** Compensating players for their achievements in battle mode.

GolD exists in two locations within the game:

* **Storage:** Where GolD is mined through time.
* **Wallet:** Where GolD can be withdrawn or claimed for safekeeping.

It is important to note that if users claim their GolD, it will be protected from theft during PvP mode, ensuring the security of their assets.

### Attack Items

#### Shield

* **Description:** The Shield automatically activates when a player is attacked, protecting for 1 hour.
* **Mechanics:**
  * If a player attacks another while their Shield is active, the Shield will be lost.
  * When attacked, the Shield absorbs 50% of the attack power.
* **Acquisition:** Shields can be obtained by opening the Treasury in the Daily Spin.
* **PvP Mode:**
  * In PvP Mode, both the Shield and Storage are hidden, with only the island level visible.
  * However, if the attacker uses a **Telescope**, they will be able to see both the Shield and Storage.

#### Telescope

* **Description:** The Telescope allows players to inspect the rewards in another player's storage.
* **Usage:** Each Telescope can be used once per PvP mode engagement.

#### Gear

There are four distinct types of Gear available for enhancing island stats in **Piratopia**. Each type of Gear corresponds to a specific stat boost for the island. Players can equip only one piece of Gear per type in the designated slot, ensuring balanced enhancements.

* **Ring:** Increases the storage capacity of the island.
* **Gloves:** Boosts the amount of resources generated per hour on the island.
* **Sword:** Enhances rewards obtained in PvP mode.
* **Shoes:** Increases the drop rate of Gear Chests.

Players must strategically choose which Gear to equip to maximize their island's efficiency and combat effectiveness.

<table><thead><tr><th width="106">ITEM</th><th width="144">Effect</th><th width="116">Common</th><th width="105">Rare</th><th width="115">Epic</th><th>Legendary</th></tr></thead><tbody><tr><td>Ring</td><td>+ Storage</td><td>10 ~ 20</td><td>50 ~ 75</td><td>300 ~ 600</td><td>2000 ~ 4000</td></tr><tr><td>Gloves</td><td>+ Mining</td><td>1~2/h</td><td>5 ~ 7.5/h</td><td>30 ~ 60/h</td><td>200 ~ 400/h</td></tr><tr><td>Sword</td><td>+ PvP Reward</td><td>0.5 ~ 1%</td><td>2 ~ 4%</td><td>7.5 ~ 12%</td><td>20 ~ 30%</td></tr><tr><td>Shoes</td><td>+ Rate Drop</td><td>0.5 ~ 1%</td><td>2 ~ 4%</td><td>7.5 ~ 12%</td><td>20 ~ 30%</td></tr></tbody></table>

**Merge GEAR:**

* Players have the ability to merge fragments to create Gear. Specifically, users can combine five fragments of the same type to form a complete Gear item of that type.

**Gear Upgrade**

* **Rarity Exchange:** Players can exchange five lower-rarity Gear items for one higher-rarity Gear item.
* **Success Rate:** The success rate of upgrading decreases with higher rarity levels, preserving the exclusivity of legendary items.
* **Gameplay Balance:** This system ensures that the rarity of higher-tier items is maintained, thus preserving the overall balance and fairness of gameplay for all players.

| Rank                    | Amount | Success rate |
| ----------------------- | ------ | ------------ |
| Common -> Rare          | 5      | 100%         |
| Rare -> Epic            | 5      | 70%          |
| Epic -> Legend          | 5      | 35%          |
| GEAR stack success rate | 2      | 100%         |

**Gear Level-Up**

**Success Rate**

**Guaranteed Success:** The success rate for leveling up Gear is always 100%.

Level-Up Mechanics

**Gear Merging:** To increase the level of a Gear item, players must merge two Gear items of the same type, rarity, and level.

* For example, merging two Level 0 Gear items will result in one Level 1 Gear item.
* Similarly, merging two Level 1 Gear items will result in one Level 2 Gear item, and so forth.

This system ensures a straightforward and reliable method for players to enhance their Gear

| GEAR Stack | Amount | Max level-up times |
| ---------- | ------ | ------------------ |
| Common     | 1      | 5                  |
| Rare       | 1      | 5                  |
| Epic       | 1      | 5                  |
| Legend     | 1      | 5                  |


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